extends Card


func play_on_release(card_view: CardView) -> void:
	var monster_handler = card_view.get_tree().get_first_node_in_group("monster_handler")
	var player = card_view.get_tree().get_first_node_in_group("player")
	player.play_animation("attack")
	var monsters = monster_handler.get_children()
	for monster in monsters:
		var mtween: Tween = monster.create_tween()
		mtween.tween_callback(func(): Shake.shake(monster, 16, 0.2))
		mtween.tween_interval(0.21)
		mtween.tween_callback(
			func(): Events.take_damage.emit(player, monster, get_final_damage(monster.state))
		)
	var tween := card_view.create_tween()
	tween.tween_interval(0.21)
	await tween.finished
	player.play_animation("default")
	card_view.play_on_release_signal_finish.emit()


func get_desc() -> String:
	if desc_lab == "":
		return ""
	var text = desc_lab % [get_final_damage_str()]
	return text


func get_desc_on_target(target: Monster) -> String:
	return desc_lab % [get_final_damage_str(target.state)]


func init_from_csv(introduce):
	super.init_from_csv(introduce)
	self.damage = int(introduce[5])
